![]() ![]() I just got back from meeting a buddy of mine. Can't tell you how many times I busted his ass. Just a punk who used to ride the subways picking pockets. Said he left the city and drifted out here 'bout three years ago. Tell me something, will you? There a kid named Louis DeNonno working there at the Hotel Dusk?ĭeNonno? Yeah, he's the bellhop. I think we have a different idea of what that phrase means. What are you saying? I always call back right away. So now we have to go back to our room and pick up the phone. Dinner won't wait, you know! Busy, busy, busy. Well, my birthday's June 30th! And I'm pretty sure Dunning's is October 8th. The date December 5th mean anything to you? "For example, a story of a quirky woman antique dealer who must solve the mystery surrounding some of the antiques a story of a 16-year-old boy with impressive powers of perception who forms a combo with a 30-year-old ghost to investigate unsolved cases from the past a story about a chef who must clear the name of his framed father by tracking down the real culprit using cuisine.Part 22: Calling the Boss, Episode 1 Music: Rainy Night In a visual novel you can explore the sub-story to your heart's content, which is interesting in its own way." Q: What are some ideas for games? If those games had been made without visuals and as novels, the stories would have unfolded and ended in a different way I think. "At Cing, the visual representation was a prerequisite for the progression and story elements of the games. That can come from action or a puzzle or a time limit.". Rika: "I think it is the sense of urgency born from playing the game and the feeling of completing something. Rika: "The reason is that a game went into prolonged development and the costs went up, so we ran into cashflow problems," Q: What can games bring to storytelling that other mediums can't? CING's gems seem to have come out in-between end of the golden age of point & clicks and the start of the modern Telltale style story game (TWD, LiS, etc) and walking sims. I mean, like Deadly Premonition 2 is a Switch exclusive that was majorly featured in a Nintendo Direct in 2019.Īdditionally, I think story focused console games do far better today vs 10 years ago. ![]() Maybe something about the current internet, Twitch, Twitter, Discord or whatever allows people to key into less mainstream games and for niche games to find their audience. I feel that stuff like Nier:A, Yakuza, Deadly Premonition and the like succeed massively this gen but got completely buried last gen. I really believe if CING were around nowadays their games would be appreciated much more. Still equally sad to see how wonderful their art was and to know they're no longer here. ![]() It's strange, since I never experienced them as an active developer but instead pilfered through the library of a long dead studio. Got to experience Hotel Dusk, Last Window, Another Code and Another Code R all for the first time over the course of the last year and a half. Art of them being older, to show the passage of time, of games that could have happened but will never come out The director and art director shared art of Kyle Hyde and Ashley Mizuki a few years ago. They said in an interview that Nintendo told them they made "consumable games", games that can only be played once, and it wasn't Nintendo's strategy anymore, so they had to fold despite having a big impact on selling the capabilities of the Nintendo DS. They had big plans for their flagships series, they even thought of a crossover between Kyle Hyde and Ashley Mizuki (Another Code/Trace Memory), but it's all gone now.ĬiNG bankrupted, and Nintendo refused to bail them out. Well-written adults with adult worries, and an obscenely abrasive main character who had a heart of gold in spite of himself. Their game had strong writing and a huge sense of place. Everythng happened in that hotel and it was incredible. Hotel Dusk was one of their most popular games, it featured an ex-cop going to a hotel to find the truth about his partner going rogue. They were known for making mystery games that had a focus on characters. ![]() The company bankrupted in 2010 shortly after making Last Window. It's the 10 year anniversary of CiNG's death. ![]()
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